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Wrap and Roll

ROLE

Game/Level designer

ABOUT

In this chaotic downhill adventure, it's moving day on the world's busiest street, and you're in charge. Wrap everything in a thick layer of bubblewrap, give it a good push, and watch the madness unfold as your prized possessions roll and bounce their way to your new home.

GENRES

Simulation/Arcade

ENGINE

Unity

PLATFORMS

WebGL

Key Responsibilities:

  • Created the game's premise and ruleset

  • Built all the levels for the final release

  • Implemented level design tile-sets for mass level production.

  • Designed, iterated and play-tested all the levels in the game

Level design process

A lot of the decision making behind constructing the levels were dictated to a 48hr limit the Global Game Jam. A lot of collaboration was done with the artists when it came to creation the obstacles and tilesets for mass level creation. 

When creating the levels, the main focus was showing a scaling difficulty as you progressed. This was done in the form in having levels grow in obstacle density and size. You can see by simply flipping through the level select in the game.

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