
ROYAL RUSH
Inspiration and features
A personal challenge project in which the aim was make the concept of delivering packages a fast-pased, dynamic and replayable experience. The game "crazy taxi" served as a strong reference point. However I was looking to make royal rush far more combat orientated.
Wolves: The main enemies of the game. They have AI that is programmed to chase you down when you get too close. Actively slowing your deliveries as well as reducing your final score
Assists: Special helpers you can interact with whilst on delivery. There are several within the game with their unique behaviour. From fire hydrants that push away the enemy wolves, to lollipop-men that send at air slashes that cut wolves down. There's a varied amount of combat options thanks to this mechanic